Answer by Seth-Bergman
there are a couple of issues here: //you need to declare a reference to the instantiated object GameObject myBullet = Instantiate (prefab,transform.position, transform.rotation) as GameObject; // use...
View ArticleAnswer by JustinRyder
rigidbody.AddForce(Vector3.forward, Space.Self); rigidbody.AddForce(transform.forward); These will both add a forward force in local space.
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