Quantcast
Channel: Answers for "Problem with bullet projectiles direction"
Browsing latest articles
Browse All 4 View Live

Answer by Seth-Bergman

there are a couple of issues here: //you need to declare a reference to the instantiated object GameObject myBullet = Instantiate (prefab,transform.position, transform.rotation) as GameObject; // use...

View Article



Answer by JustinRyder

rigidbody.AddForce(Vector3.forward, Space.Self); rigidbody.AddForce(transform.forward); These will both add a forward force in local space.

View Article
Browsing latest articles
Browse All 4 View Live




Latest Images